Difference between .NET Core and Mono

💡 Concept: .NET Core vs Mono

.NET Core and Mono are both open-source, cross-platform implementations of the .NET runtime—but differ in their origins, features, and performance characteristics.

📘 Quick Intro

.NET Core (now .NET 5+) is Microsoft’s modern runtime optimized for cloud and high performance, while Mono is a long-standing community-driven runtime for mobile, gaming, and legacy scenarios.

🧠 Analogy

Think of .NET Core as a high-performance sports car built for speed and modern roads, and Mono as a reliable off-road vehicle that works on older, rough terrain.

🔧 Technical Explanation

  • .NET Core uses CoreCLR, RyuJIT, and a modular BCL. Optimized for servers, containers, and microservices.
  • Mono uses Mono runtime and JIT/AOT compilers. Commonly used by Xamarin for mobile and Unity for games.
  • .NET Core supports the latest C# features and .NET Standard 2.1+, Mono supports up to .NET Standard 2.0.
  • Deployment: Core apps are self-contained or framework-dependent; Mono apps embed the runtime in mobile apps.

🎯 Use Cases

  • ✅ .NET Core: Cloud services, web APIs, microservices, CLI tools.
  • ✅ Mono: Mobile apps (Xamarin.iOS/Android), game engines (Unity), embedded Linux.
  • ✅ Legacy .NET Framework compatibility via Mono on non-Windows.

💻 Real Code Example


# Run on .NET Core CLI
dotnet --version

dotnet new console -o MyApp
cd MyApp
dotnet run

# Run on Mono
mcs Program.cs
mono Program.exe

❓ Interview Q&A

Q1: Which runtime uses RyuJIT?
A: .NET Core.

Q2: Which supports Xamarin mobile apps?
A: Mono.

Q3: Who develops Mono?
A: The Mono open-source community (Xamarin/Microsoft).

Q4: Which supports .NET Standard 2.1?
A: .NET Core (not Mono).

Q5: Can Mono run on Windows?
A: Yes.

Q6: Which runtime is optimized for containers?
A: .NET Core.

Q7: How deploy self-contained Core app?
A: Publish with --self-contained.

Q8: Does Mono support AOT?
A: Yes, Ahead-of-Time compilation.

Q9: Which is legacy for .NET Framework?
A: Mono provides legacy support on Linux/macOS.

Q10: Which uses CoreFX libraries?
A: .NET Core.

📝 MCQs

Q1. Default web host?

  • IIS
  • Kestrel (Core)
  • HttpListener
  • Libuv (Mono)

Q2. Mono primary use?

  • Web APIs
  • Xamarin & Unity
  • Azure Functions
  • Blazor

Q3. AOT supported by?

  • .NET Core
  • Mono
  • Both
  • Neither

Q4. Cross-platform CLI?

  • mono CLI
  • dotnet CLI
  • msbuild CLI
  • xbuild

Q5. Latest C# features support?

  • Mono
  • .NET Core
  • Both
  • Neither

Q6. Mono JIT name?

  • CoreCLR
  • Mono JIT
  • RyuJIT
  • CLR JIT

Q7. Configuration system?

  • MonoConfig
  • App.config only
  • Microsoft.Extensions.Configuration
  • System.Configuration

Q8. Logging framework?

  • log4net
  • Microsoft.Extensions.Logging
  • Mono.Logging
  • Serilog only

Q9. Which can embed runtime in exe?

  • Mono
  • .NET Core
  • Both
  • Neither

Q10. Library packaging?

  • PIP
  • NuGet (both)
  • npm
  • Maven

💡 Bonus Insight

Mono’s stability on mobile and games keeps it relevant alongside .NET Core—even as .NET unifies with .NET 5+.

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